Try with all your possibilities until you get the result (or as close as) you want to reach. The work with samples is a "continuous being ready to compromise". The VSL-diminuendos are very nice because most of them are starting with a sort of "belly". The results are therefore quite often diminuendos instead of sustained notes.Try it out. When string players play very long tones they often have the problem of a "too short bow". The X-fade function from the legato- to the sustain- articulation for the final length. So why not - as DG recommended - changing from legato to sustainedįor the final long note? If necessary: Take the legato for crossing the note but fade then with If you want to get a "sample result" as close as possible to the reality you should change theĪrticulations very often. I can't solve your situation/problem better than DG tried to do it. Maybe I should post some examples, it's difficult to explain, If I need as much realism as possible without real players, I'm ok to do lots of programming, but the legato patches that just simply cuts off the held notes and introducing the loud attack sound when releasing the note is simply not very realistic!! Or very practical. Normally I only use VI for mock-ups having real players to play later - especially for solo instruments and small string ensembles (like a quartet). Personally I would just like to play in the parts without having to spend time programming after. ALso to avoid the strange note off sound that appears if you don't release the key before the sample ends.
CINEMATIC STRINGS 2 LEGATO PATCH
As it is now, after playing in a part, I have to go through it changing the patch to a sus patch using key commands evertime the note rest more than a few seconds. However I really don't understand why the Legato patches doesn't allow long notes.
CINEMATIC STRINGS 2 LEGATO FREE
If you want to know some thing more about the secrets of the Vienna Instrument:įeel free to browse around in my VI-Tutorials
This won't work - open a VI for each violin.
Perhaps you think, that you can use the VI with the Violin Samples for violin 1 and violin 2 of your quartet. That's no problem because.Įven if you load the same articulation more than one time it only needs the RAM space for one. Split up the voices and open for each voice a new VI. So the VI can only play 1 note with legato samples - it is monophone. It should change to another in this case. It would be impossible for the VI to decide from which note Selects the corresponding legato sample (key-noise etc.) and playes it When you are going to change from D to G the VI Instrument contains from D to each note (+/- an octave) the legatoĬrossing sample. Instead of changing bow direction,the note simply stops.Ībout the Legato-Articulation: Take for example the note D. When 2 o more notes are played legato, the notes cut off very quickly. I'm currently writing for string quartet and is really frustrated about the legato patches. Is there a way to just sustain - unrealisticly - the notes (like an orchestral sus patch)? I know it's to be realistic, but the thing is that in real life string players can keep the same direction for way longer than the VI emulate AND the string player will change direction in the best musical place, not just "where ever". This is actually very annoying too, I think. Then the note will correctly be sustained with the sound of the bow changing direction one or more times. The work around is to play non-legato (make a short rest) before hitting a note that needs to be sustained for more than 2-3 seconds. It simply sounds horrible! Is this a bug? Are you guys working on it? Is there a secret fader/button to prevent this behaviour? And when I release the note (that no longer sounds) on the keyboard, I get a short "quirk", I guess it's the beginning of the sample that is being triggered by the "note off" (it is not a release sample!). Instead of changing bow direction,the note simply stops. I searched the forum but didn't find any topics. Sorry if this has been covered all ready.